Project Type

Solo

Role

Level Designer

Tools/Engine

MS Word, Figma

Timeline

2 weeks

About this project

This project delves into the pre-production phase of game development, focusing on the creation of a comprehensive Level Design Document (LDD). While the project did not progress beyond the ideation stage, it provided a valuable opportunity to demonstrate my understanding of the level design process. The LDD I crafted included in-depth research and references to illustrate my ideas, clearly defined game metrics and missions, and detailed maps and diagrams. This comprehensive document served as a strong foundation for the game's potential future development.

Game Narrative

In the cyberpunk underwater world of CyberFin Chronicles, a goldfish named Fin awoke in a cracked fish tank prison, his memories fragmented. Arrested and betrayed, he peered out at a boss statue, triggering glimpses of a dark past. In the holographic library, with the help of Mech-shark Byte, Fin uncovered crucial weapon blueprints and regained his lost memories.

References

To effectively communicate my ideas about the game's intended atmosphere, gameplay, etc., I collected some reference images.

References

Diagrams and Sketch

I had made some diagrams and sketch, which helped me illustrate my ideas clearly for building the level later.

Diagrams and Sketches

Bubble diagram of the level
Bubble diagram of the level

Diagrams and Sketches

Parti diagram of the level
Parti diagram of the level

Diagrams and Sketches

Concept sketch of the final boss fight
Concept sketch of the final boss fight

Metrics

Defined the metrics for the different characters and objects present in the level. By defining the character metrics, it was easier to build the other objects based on the character's dimensions.

Diagrams and Sketches

Character Metrics
Character Metrics

Diagrams and Sketches

Object Metrics
Object Metrics

Maps

By using the metrics which were defined, I made the maps for the main floor, ground floor and the underground floor respectively.

Diagrams and Sketches

Main Floor
Main Floor

Diagrams and Sketches

First Floor
First Floor

Mission Map

Once the maps for each floor was designed, I then used them to define the missions/gameplay beats onto the map.

Diagrams and Sketches

Mission / Gameplay Diagram
Mission / Gameplay Diagram

READY TO DO THIS

Let's get to work

READY TO DO THIS

Let's get to work

READY TO DO THIS

Let's get to work